Run energy management in Old School RuneScape can make or break your efficiency. Whether you’re grinding out agility levels on rooftop courses, navigating long quest routes, or racing between farming patches, running out of energy kills momentum. That’s where super energy potions come in. They’re not the flashiest option in your inventory, stamina potions get most of the hype, but supers offer a budget-friendly, accessible alternative that every player should understand.
This guide covers everything you need to know about super energy potions in OSRS as of 2026: what they do, how to make them, where to source ingredients, when to use them versus staminas, and how to turn a profit crafting them. If you’re leveling Herblore, optimizing your travel, or looking for a solid moneymaker, you’re in the right place.
Table of Contents
ToggleKey Takeaways
- Super energy potions restore 20% run energy per dose at level 52 Herblore, making them a budget-friendly alternative to stamina potions that cost 7–8 times more.
- You can craft super energy potions for 500,000–750,000 GP profit per hour while gaining Herblore XP by sourcing avantoe potions and mort myre fungus efficiently from the Grand Exchange or through farming.
- Super energy potions excel for short-burst activities like agility training and questing, while stamina potions remain superior for sustained running and endgame PvM content.
- Pair super energy potions with the Graceful outfit and weight-reducing gear to maximize run energy efficiency, allowing you to skip costly staminas on farm runs and clue scrolls.
- Ironmen should farm avantoe seeds and gather mort myre fungi to build a stockpile of 500–1,000 super energy potions before tackling major agility grinds or quest-heavy gameplay phases.
What Is a Super Energy Potion in OSRS?
A super energy potion is a Herblore-created consumable that restores run energy in Old School RuneScape. When you drink a dose, it restores 20% of your run energy immediately, making it a straightforward tool for staying mobile without waiting for passive regeneration. You can make super energy potions at level 52 Herblore by combining an avantoe potion (unf) with mort myre fungus.
Each potion has four doses by default, so one full super energy potion can restore up to 80% run energy if you drink all four doses. They’re tradeable, stackable in noted form, and reasonably affordable on the Grand Exchange, typically ranging between 800–1,200 GP per four-dose potion depending on market fluctuations.
Key Stats and Effects
- Restoration: +20% run energy per dose
- Doses per potion: 4 (can be decanted into 1, 2, or 3-dose variants)
- Herblore level required: 52
- Experience per potion: 117.5 XP
- Effect duration: Instant (no buff timer, just energy restore)
Super energy potions don’t provide any ongoing buff. Once you drink a dose, your run energy jumps by 20%, and that’s it. No reduction to run energy drain, no extended stamina timer. Just a quick top-up.
How Super Energy Potions Compare to Other Run Energy Restoratives
OSRS offers several ways to manage run energy, and super energy potions sit in the middle tier. Here’s how they stack up:
- Energy potions: Restore 10% per dose. Require level 26 Herblore. Cheaper but half as effective. Generally outclassed by supers once you can make or afford them.
- Super energy potions: Restore 20% per dose. The sweet spot for budget-conscious players or those without access to stamina potions.
- Stamina potions: Restore 20% per dose and reduce run energy drain by 70% for two minutes. Require level 77 Herblore and are significantly more expensive (usually 1,500–2,500 GP per dose). They’re the meta choice for extended travel or activities where you’re constantly running.
- White tree fruit (from Farming Guild): Restores 10% energy and reduces weight by 6 kg temporarily. Niche use, mostly for Ironmen.
- Strange fruit (from Gnome Stronghold): Restores 30% energy but takes an inventory slot and isn’t as accessible as potions.
For short bursts of activity, like quick agility laps or single quest segments, super energy potions are often more cost-effective than staminas. For sustained running, staminas win every time.
How to Make Super Energy Potions: Step-by-Step Herblore Guide
Crafting super energy potions is straightforward once you hit the level requirement and gather your materials. It’s also a decent Herblore training method if you’re working toward higher levels without very costly.
Required Herblore Level and Materials
You need level 52 Herblore to make super energy potions. No boosts work for actually creating the potion, you must have the base level.
Materials per potion:
- 1x Avantoe potion (unf): Made by using a clean avantoe on a vial of water. Requires level 50 Herblore to create the (unf) potion.
- 1x Mort myre fungus: The secondary ingredient. Gathered in Mort Myre Swamp or purchased from the Grand Exchange.
You’ll also need access to a bank for efficient potion-making.
Crafting Process and Experience Gained
Here’s the step-by-step:
- Clean your avantoe herbs (if they’re grimy). This gives 10 Herblore XP per herb.
- Combine cleaned avantoe with vials of water to create avantoe potions (unf). This gives 50 XP per potion (unf).
- Use mort myre fungus on the avantoe potion (unf) to finish the super energy potion. This gives 117.5 XP per potion.
Total XP per super energy potion (if you start from grimy avantoe): 177.5 XP.
If you’re buying avantoe potions (unf) from the Grand Exchange and just adding the fungi, you only get the 117.5 XP per potion.
Efficient Training Methods for Herblore
If you’re training Herblore and using super energy potions as your method, here are some efficiency tips:
- Bank at Edgeville or the Grand Exchange for quick access. Castle Wars and Hosidius House also work well if you have teleports.
- Use the Amulet of Chemistry: This has a 5% chance to give you an extra dose when making potions, effectively saving 5% on ingredient costs over time. Worth wearing if you’re making hundreds of potions.
- Withdraw 14 avantoe (unf) and 14 mort myre fungi per inventory. Make all 14 potions, bank, repeat. You can make around 2,500–3,000 potions per hour with practice.
- Decant for profit: If you’re selling your potions, consider decanting them into four-dose variants at the Grand Exchange or using Bob Barter in the Grand Exchange basement. Four-dose potions usually sell for slightly more than the sum of smaller doses.
Super energy potions aren’t the fastest Herblore XP (that crown goes to things like super combat potions or sara brews), but they’re one of the cheaper methods and can even turn a profit depending on Grand Exchange prices.
Where to Get the Ingredients for Super Energy Potions
Sourcing ingredients efficiently is half the battle, especially if you’re an Ironman or trying to maximize profit margins. Here’s how to get avantoe and mort myre fungi.
Sourcing Avantoe Herbs
Avantoe is a mid-tier herb with several acquisition methods:
- Farming: Plant avantoe seeds in any herb patch at level 50 Farming. You’ll get 5–10 grimy avantoe per patch (more with ultracompost and Farming level boosts). Avantoe seeds are cheap, usually 50–150 GP each, and herb runs are one of the best passive moneymakers in OSRS.
- Monster drops: Aberrant spectres, dust devils, and various Slayer monsters drop grimy avantoe. Not the most reliable source unless you’re camping those tasks.
- Grand Exchange: Grimy avantoe usually costs 800–1,500 GP each, and cleaned avantoe is marginally more expensive. Avantoe potions (unf) often cost slightly less than making them yourself, so check the GE margins before deciding whether to buy or make.
For Ironmen, Farming is the go-to. Do regular herb runs with avantoe seeds and you’ll build a stack quickly.
Finding and Farming Mort Myre Fungi
Mort myre fungus is the trickier ingredient. It spawns exclusively in Mort Myre Swamp, the murky area south of Canifis in Morytania.
How to gather mort myre fungi:
- Equip a silver sickle (blessed) or an ivandis flail. You need one of these to harvest the fungus from logs.
- Cast Bloom (requires 60 Prayer and completion of the Nature Spirit quest). This spell causes fungi to sprout on nearby logs. You can also use prayer-restore potions to keep your prayer up while gathering.
- Chop down dead trees or rotting logs in the swamp to create more logs, then cast Bloom again. Fungi spawn randomly on logs in your vicinity.
- Pick the fungi that appear. You can gather 100–200 fungi per hour depending on your efficiency and Prayer level.
Alternatively, buy them from the Grand Exchange. Mort myre fungi typically cost 200–400 GP each as of 2026. If you’re making potions for profit, buying fungi is usually faster than gathering them yourself unless you’re on a restricted account.
Best Locations and Strategies
The best spot for fungi gathering is the central-western section of Mort Myre Swamp, near the Grotto. There are plenty of logs, and the area is relatively safe (low-level ghasts and leeches are the only threats).
Bring:
- Silver sickle (blessed) or ivandis flail
- Prayer potions or prayer-restore flasks (super restores work too)
- Druid pouch (optional, holds more prayer potions)
- Weight-reducing gear (graceful, boots of lightness, etc.) to make navigating the swamp faster
- Ectophial for quick teleport back to the Ectofuntus, then run south to the swamp
Ironmen often combine fungi gathering with other Morytania tasks, like Temple Trekking or Barrows runs, to make the trip worthwhile.
Best Uses for Super Energy Potions in OSRS
Super energy potions aren’t flashy, but they have solid niche uses across skilling, questing, and even some combat scenarios. Here’s when you should keep a stack in your bank.
Essential for Agility Training and Rooftop Courses
Agility training is one of the most energy-intensive activities in OSRS. Rooftop courses drain your run energy fast, and waiting for passive regeneration kills your XP per hour.
Super energy potions are perfect here because:
- Each lap is short. You don’t need sustained stamina reduction, just a quick energy boost every few laps.
- Cost adds up with staminas. If you’re grinding agility for hours, staminas get expensive. Supers cost half as much per dose for the same instant energy restoration.
- You can one-dose efficiently. Bring a stack of one-dose super energy potions. Drink one when your energy dips below 40%, drop the empty vial, keep running. No inventory clutter.
Many agility training guides recommend supers over staminas for budget-conscious players, especially at lower levels (Canifis, Falador, Seers’ rooftops).
Speeding Up Questing and Long Travel Routes
Questing often involves a lot of running between NPCs, locations, and quest objectives. Super energy potions let you maintain momentum without very costly on staminas.
They’re especially useful for:
- Quest series with heavy running: Recipe for Disaster, Desert Treasure, Monkey Madness II, any quest that sends you all over Gielinor.
- Farming runs: If you’re not using staminas for your herb runs (or you ran out mid-run), supers keep you moving between patches.
- Clue scrolls: Medium and hard clues often require cross-map travel. A few doses of super energy save time without the cost of staminas.
Pro tip: Combine super energy potions with weight-reducing gear. The lower your weight, the slower your run energy drains, so every dose goes further.
Supporting PvM and Bossing Activities
Super energy potions aren’t common in high-level PvM, but they have situational uses:
- God Wars Dungeon: Running around the main chamber to build killcount often drains energy. A few doses of super energy keep you moving without dedicating an inventory slot to staminas.
- Wilderness bossing: If you’re escaping PKers or moving between locations (like Chaos Elemental to Chaos Fanatic), supers provide quick energy for less risk than carrying expensive staminas.
- Tithe Farm minigame: Supers are a budget-friendly way to maintain run energy during Tithe Farm, especially for players grinding Farming XP and seed packs.
In most raid or boss scenarios, staminas are preferred, but supers work fine when inventory space is tight or you just need a quick energy bump.
Making Gold with Super Energy Potions: Profit Strategies
Super energy potions can be a solid Herblore moneymaker, especially if you time the market well and source ingredients efficiently.
Buying Ingredients vs. Crafting for Profit
Profit from super energy potions depends entirely on the price difference between finished potions and raw materials. Here’s the math:
Cost breakdown (example prices, March 2026):
- Avantoe potion (unf): ~1,000 GP
- Mort myre fungus: ~300 GP
- Total cost per potion: ~1,300 GP
Selling price (four-dose super energy potion): ~1,500–1,600 GP
Profit per potion: 200–300 GP (before GE tax)
That’s not huge, but if you’re making 2,500 potions per hour, you’re looking at 500,000–750,000 GP profit per hour while also gaining Herblore XP. That’s competitive with many other mid-level moneymakers.
The key is checking live Grand Exchange prices before you commit. Margins fluctuate. Sometimes finished potions sell for less than the cost of materials, especially if a lot of players are dumping potions for quick Herblore XP.
Current Market Prices and Trends in 2026
As of early 2026, super energy potion prices have been relatively stable. Demand stays consistent thanks to agility training and Ironman accounts farming stamina potions (which require super energies as a base).
Avantoe prices tend to spike during Farming contracts events or when new content increases demand for mid-tier herbs. Mort myre fungi prices rise during Herblore training competitions or when players mass-produce stamina potions.
If you’re flipping or crafting for profit, watch for:
- Weekends and evenings: Higher player activity means more demand. Prices often rise slightly.
- Post-update surges: New content that requires running (new quests, areas, or activities) can temporarily boost super energy demand.
- Seasonal events: Double XP or bonus XP weekends sometimes correlate with material price spikes.
Maximizing Your Herblore Profit Per Hour
Here’s how to squeeze the most GP out of super energy potion crafting:
- Buy ingredients during off-peak hours. Prices tend to be lower overnight or early morning (UTC) when fewer players are active.
- Sell finished potions during peak hours. List them in the evening or weekends for better margins.
- Use the Amulet of Chemistry. That 5% chance for an extra dose translates directly to extra profit over hundreds of potions.
- Decant everything to four doses before selling. Four-dose potions almost always have better margins than one, two, or three-dose variants.
- Track GE prices with external tools. Websites like the OSRS Wiki GE tracker or third-party market tools let you monitor margins in real-time.
- Consider farming your own avantoe. If you have high Farming and do regular herb runs, your effective cost per avantoe is much lower (just the seed cost), which boosts profit significantly.
One often-overlooked strategy: stockpile materials during low-price periods and craft during high-demand windows. If you buy 10,000 mort myre fungi when they’re 250 GP each and sell potions when fungi spike to 400 GP, you’re locking in extra profit.
Super Energy Potions vs. Stamina Potions: Which Should You Use?
This is the big question. Stamina potions are objectively stronger, but they’re not always the right choice. Here’s how to decide.
Cost Efficiency Analysis
Let’s break it down by the numbers:
Super energy potion (four doses):
- Cost: ~1,200 GP
- Energy restored: 80% total (20% per dose)
- Run drain reduction: None
- Cost per energy %: ~15 GP
Stamina potion (four doses):
- Cost: ~8,000–10,000 GP (as of March 2026)
- Energy restored: 80% total (20% per dose)
- Run drain reduction: 70% for two minutes per dose
- Cost per dose: ~2,000–2,500 GP
For pure energy restoration, super energy potions are roughly 7–8 times cheaper than staminas. If you’re just topping off your energy bar occasionally, supers are the budget winner.
But staminas provide run drain reduction, which is where the real value lives. If you’re running continuously for more than 30 seconds, the stamina buff pays for itself by preventing energy loss.
Situational Advantages and Disadvantages
Use super energy potions when:
- You’re doing short bursts of running (agility laps, quick farm runs, single quest segments).
- You’re on a tight budget or training an alt account.
- You’re an early-game Ironman and don’t have access to stamina potions yet (requires 77 Herblore).
- You’re skilling in a bank-heavy activity where you return to a bank every minute or two (like some Runecrafting methods or Tithe Farm).
Use stamina potions when:
- You’re doing sustained running (long quests, Wilderness bossing, extended PvM trips).
- You’re raiding or doing endgame content where inventory efficiency and time-saved matter more than cost.
- You’re doing activities with heavy running and no banking (like some Slayer tasks, Chambers of Xeric, or Wilderness activities).
- You’re speedrunning or competing for records where every second counts.
Many experienced players keep both in their bank. Supers for casual skilling and daily activities, staminas for serious PvM and efficient training. According to detailed comparisons from IGN, staminas dominate the meta for high-intensity content, but supers remain a staple for cost-conscious players and specific niches.
Tips and Tricks for Optimizing Super Energy Potion Use
Here are some advanced tactics to get the most out of your super energy potions.
Inventory Management and Dose Planning
Don’t just throw a four-dose potion in your inventory and call it a day. Think strategically:
- Decant to one-dose potions for activities where you’ll only sip occasionally (like agility training). This lets you drop empty vials and keep your inventory clean.
- Use two-dose potions for medium-length activities (questing, medium clue scrolls). Two doses = 40% energy, usually enough to get you where you need to go.
- Keep four-dose potions for long trips or when you want to minimize inventory slots.
You can decant potions at Bob Barter (inside the west wall of the Grand Exchange) or Zahur in Nardah (after completing the Nardah portion of Desert Treasure). Some players also use the decanting function at the Grand Exchange via right-click on noted potions.
Combining with Weight-Reducing Gear
Run energy drain is directly tied to your weight. The lighter you are, the slower you lose energy. Super energy potions become significantly more effective when combined with weight-reducing gear:
- Graceful outfit: -25 kg (full set). Also provides passive energy restoration when worn as a set. The single best investment for run energy management.
- Boots of lightness: -4.5 kg
- Penance gloves: -4.5 kg
- Spottier cape: -4.5 kg
- Ring of endurance (charged): Reduces run drain by 50% while active. Pairs incredibly well with supers or staminas.
If you’re wearing full graceful and sipping a super energy potion every few minutes, you can run almost indefinitely without staminas. This is a common setup for farm runs, clue scrolls, and low-intensity skilling.
Ironman-Specific Strategies
Ironmen have unique considerations when it comes to super energy potions:
- Farm your own avantoe seeds. Master Farmers (pickpocketing), Slayer monsters, and Farming contracts are reliable sources.
- Gather mort myre fungi yourself until you have a comfortable stockpile. It’s tedious, but necessary before you unlock stamina potions at 77 Herblore.
- Use super energy potions as a stepping stone to stamina potions. Once you hit 77 Herblore, you can combine super energies with amylase crystals (from agility) to make staminas. Early on, you’ll be using supers exclusively, so make lots of them.
- Don’t sell your super energies on a main. On an Ironman, every super energy you make is either used directly or converted into a stamina later. They’re too valuable to drop or waste.
- Stock up before long grinds. If you’re planning an agility grind or a quest cape push, make a few hundred super energy potions in advance. You don’t want to run out mid-grind and have to pause for ingredient gathering.
Many Ironman efficiency guides recommend banking at least 500–1,000 super energy potions before tackling major agility training or quest-heavy gameplay phases.
Conclusion
Super energy potions are one of those OSRS staples that don’t get enough credit. They’re not flashy, they don’t dominate the meta, but they’re reliable, cost-effective, and useful in more situations than most players realize. Whether you’re grinding agility, knocking out quests, or flipping them for profit, understanding how to make, use, and optimize super energy potions gives you an edge.
Level 52 Herblore isn’t a huge barrier, avantoe and mort myre fungi are easy to source, and the potions themselves solve a problem every player faces: running out of run energy at the worst possible moment. Keep a stack in your bank, decant them to fit your needs, and pair them with weight-reducing gear for maximum efficiency. And if you’re on an Ironman or working toward 77 Herblore, treat supers as your go-to until you unlock staminas.
Run smarter, not harder.




