In Final Fantasy XIV, there are a variety of classes and jobs to choose from. With so many options available to players, it can be hard to know which one is best for you. Here’s an overview on the different types of classes in FFXIV with a link that will take you straight into each class’ respective wiki page!
The “ffxiv jobs” is a page that provides an overview of all classes and job available in the game. This article will provide information about each class, what they are used for, their abilities, and how to get started with them.
The class system in Final Fantasy XIV is handled a little differently than in other MMOs. Some classes in Final Fantasy XIV are exactly that: classes. Many of the fundamental courses, on the other hand, develop into “jobs” that signify mastery of the archetype. What’s the difference between disciplines, courses, and jobs? Let’s speak about it in the FFXIV Classes and Jobs Overview from High Ground Gaming.
Table of Contents
ToggleOverview of the FFXIV Class System
Here’s a quick rundown of Final Fantasy 14’s class structure.
- In Final Fantasy XIV, players may choose from a variety of classes, each with its own set of talents and abilities.
- Jobs: These are class “mutations” or “evolutions” that provide certain classes the ability to learn new abilities or change their roles. There isn’t a specific Job for every class.
- Disciples: To further define the purpose and skills of the classes in Final Fantasy XIV, they are divided into “Disciples of…” groupings – Disciples of War, Disciples of Magic, Disciples of the Hand, and Disciples of the Land.
- Tank, Healer, and DPS are the three fundamental MMO categories that classes fall under. Their tasks are divided into five categories in Final Fantasy 14: tank, healer, melee DPS, physical ranged DPS, and magic ranged DPS. This may be seen on their official website.
Classes, Disciplines, and Jobs in Final Fantasy XIV — Oh My!
The fighting classes in Final Fantasy XIV are divided into two categories: Disciples of War and Disciples of Magic. Don’t get too worked up over it; it’s pretty much what it says on the tin. Disciples of War use physical force and razor-sharp steel to inflict harm, while Disciples of Magic rely on spells and mana management.
Square Enix courtesy of HGG / Mitch Gentry
We’ll take a little break here to allow you a chance to pronounce “mana management” three times quickly. Is everything finished? Great! Now let’s speak about the courses themselves, as well as what your job entails.
Some courses are required for their employment. Other courses become their place of employment. To put it another way, early on in the creation of FFXIV, classes were designed around the Job system, which was a hallmark of the Final Fantasy series. It was the first RPG to introduce the concept of a character switching classes on the fly to advance through various material and solve class-specific obstacles.
As FFXIV evolved, the creators discovered that juggling both classes and occupations was a bit of a pain, both for them and for the players. As a result, beginning with Heavensward, new classes included through expansions begin as their job — a type of handy fusion – whereas core A Reborn Realm classes must mature into their occupations.
So, you’re interested in becoming a DPS?
Let’s look at an example scenario to give some additional insight on the situation:
Assume you wish to play a Ranged DPS character in this scenario. You’d probably choose for the Archer, which is one of the A Reborn Realm classes. You choose the Archer class and begin questing across Gridania, defeating enemies and saving the day in general. You’ll unlock the Job Quests after reaching level 30 and finishing the corresponding Main Story Quest (Sylph-management), the first of which is The One That Got Away for the Archer.
Square Enix courtesy of HGG / Mitch Gentry
After completing the quest, you will get a Soul Crystal, which will provide you access to the Bard Job for the Archer Class. As a result, the Archer Class is enhanced by the Bard Job, which grants you additional tools such as the Bardic Songs, which empower you and your allies. You’d still utilize your bow as your primary weapon, as well as arrow-related weaponskills, but things would seem to be a little more magical in practice than when you were simply an Archer. From here on out, you’ll mostly use the Bard Job until you reach the endgame content.
You could, of course, remove the Soul Crystal and return to being a regular Archer, but why would you want to?
Take on the role of the job and become one with it.
As previously stated, not every class has a job. Some courses are required for their employment. New classes introduced with expansions, like as Heavensward’s Dark Knight and Stormblood’s Samurai, mix the roles of class and employment. The lack of a clumsy Soul Crystal unlock mechanism simply means that gameplay is more simplified.
We’ve said it before, and we’ll say it again: keeping up with your Career Quests is the key to maximizing your job potential! Many of your job’s particular skills are dependent on them. This includes the expansion class/jobs.
The Hand’s Land
After you’ve gotten your fill of warfare, you may want to relax and enjoy the simple joys of harvesting and working with your hands. The Disciples of the Hand and Disciples of the Land are the other Disciples in Final Fantasy XIV, and it’s time we spoke about them.
Square Enix courtesy of HGG / Mitch Gentry
Crafting classes in Final Fantasy XIV are Disciples of the Hand, whereas collecting classes are Disciples of the Land. Both must work together to transform Eorzea’s raw material bonanza into usable weapons, armor, and consumables. However, since this is a Final Fantasy game, you may easily swap between them and form a single Miqo’te economic army.
There are no occupations available for the crafting and collecting classes, unlike the War and Magic Disciples. You, your tools, and the results of your effort are all you have. There are, however, a host of Class Quests and other minigame-like mechanisms to assist you in your leveling. Once you’ve partnered with a Grand Company, try the daily Hand and Land supply missions. They’re a terrific way to get experience and one of the most vital aspects of power leveling.
Overview of War and Magic Disciples
Square Enix courtesy of HGG / Mitch Gentry
So now you know what class you’re in based on your employment. Let’s have a look at the alternatives from a bird’s eye perspective whether you’re new to Final Fantasy XIV or searching for your next alt class to level. We’ll put the class first and the job second for courses that include a job.
Students in the class (Code) | Workplace (Code) | Discipline | Archetype | Specialization | Difficulty | Introduction |
Gladiator is a movie about a gladiator (GLA) | Paladin is a kind of Paladin (PLD) | War | Tank | Main Tank | Intermediate/Advanced | A Reborn Realm |
scavenger (MRD) | The Warrior (WAR) | War | Tank | Off Tank | Intermediate | A Reborn Realm |
Archer is a kind of archer (ARC) | Bard is a term used to describe a (BRD) | War | DPS with a physical range | Party Buffs, Burst Damage | Intermediate/Advanced | A Reborn Realm |
Lancer is a term used to describe a (LNC) | Dragoon is a kind of dragoon (DRG) | War | Melee DPS | Combos of Positions, Chains | Intermediate | A Reborn Realm |
a boxer (PGL) | a monk (MNK) | War | Melee DPS | Positional Combos, Chains | Intermediate | A Reborn Realm |
a renegade (ROG) | Ninjas are ninjas (NIN) | War | Melee DPS | Positional Combos | Intermediate/Advanced | A Reborn Realm |
Arcanist is a term used to describe a person (ARC) | Scholar (SMN), Summoner (SCH) | Magic | Healer, DPS from a magical range (ARC/SMN) (SCH) | Pets, Magical Burst Damage | Intermediate/Advanced | A Reborn Realm |
Thaumaturge is a kind of thaumaturge (THM) | Mage of the Dark (BLM) | Magic | DPS from a magical range | Burst Damage from a Glass Cannon | Intermediate/Advanced | A Realm Reborn |
Invoker (CNJ) | White Mage is a powerful spellcaster (WHM) | Magic | Healer | Heals a single target and an area of effect | Novice | A Realm Reborn |
Expert astrologer (AST) | N/A | Magic | Healer | Healing with a Card Combo | Intermediate/Advanced | Heavensward |
The Dark Knight is a fictional character created by Christopher (DRK) | N/A | War | Tank | Burst Damage Off Tank | Intermediate | Heavensward |
Mechanic (MCH) | N/A | War | DPS with a physical range | Combos, Burst Damage | Intermediate | Heavensward |
Mage of the Red Color (RDM) | N/A | Magic | DPS from a magical range | Adaptable Role | Intermediate/Advanced | Stormblood |
Samurai are warriors who live in Japan (SAM) | N/A | War | Melee DPS | Combos, Burst Damage | Expert | Stormblood |
Blue Mage is a magical creature (BLU) | N/A | N/A | Magical Ranged DPS | Job scope is limited, yet the role is adaptable. | Expert | Patch 4.5 is out (Stormblood) |
Performer of dances (DNC) | N/A | War | DPS with a physical range | Damage from a Combination | Intermediate/Advanced | Shadowbringers |
Breaker of Weapons (GNB) | N/A | War | Tank | Off Tank | Intermediate/Advanced | Shadowbringers |
Overview of Hand and Land Disciples
Square Enix courtesy of HGG / Mitch Gentry
Are you ready to go to work? Consider taking a Disciples of the Hand or Disciples of the Land class.
Students in the class (Code) | Discipline | Specialization |
Alchemist is a term used to describe a person (ALC) | Hand | Consumables for making and potions |
Armament maker (ARM) | Hand | Armor made of heavy metal and manufacturing materials |
Forgemaster (BSM) | Hand | Weapons made of metal and crafting materials |
Working as a carpenter (CRP) | Hand | Weapons and manufacturing materials made of wood |
Culinary expert (CUL) | Hand | Consumables for stat boosts in the form of food |
A goldsmith is a person who works with gold (GSM) | Hand | Jewelry, magical weapons, and supplies for creating |
Leathercrafter (LTW) | Hand | Armor made of light and medium leather, as well as making materials |
Weaver is a kind of weaver (WVR) | Hand | Armor made of light cloth and cosmetics |
Botanist is someone who studies plants (BTN) | Land | Reagents for wood, textiles, and consumable items |
Fisherman (FSH) | Land | Fish |
artisanal miner (MIN) | Land | Ore and precious stones |
In Final Fantasy XIV, there are classes, disciplines, and jobs.
Square Enix courtesy of HGG / Mitch Gentry
FFXIV classes span everything from slinging arrows to swinging swords to channeling spells to just kicking back and tilling the ground. Classes may also develop and change with you as you travel around Eorzea thanks to the Job system. Find a skill set that interests you – or a class with the most exciting spells and greatest cosmetics – and when you’re ready, you’ll be able to smoothly switch to your next class and embark on all new adventures.
Just remember to stay on top of your Class Quests!
Be a part of the High Ground
We hope you enjoy trying out all of the various classes in Final Fantasy XIV and becoming a jack of all trades. If you like this article and want to see more like it, be sure to follow us on Facebook and Twitter. Do you have any questions, comments, or concerns? Let us know what you think in the comments area below.
As for us, we think it’s past time we sent an aetheryte to Gridania for a player-directed performance. We’ll see you again soon.
The “ffxiv best class 2021” is a blog about the different classes and jobs in Final Fantasy XIV. The blog includes information on each job, as well as a list of recommended jobs.
Frequently Asked Questions
What is the best class in Ffxiv?
A: The best class in Final Fantasy 14 is the Dragoon.
What are the jobs in Ffxiv?
A: There are many different jobs to choose from in FFXIV. Presently, you can decide between three main classs of combatant – Warrior, Scholar or Thaumaturge. These basic classes split into multiple subclasses which culminate in a mixture of melee attacks and magical abilities that make each job unique.
Can you learn all jobs in ff14?
A: I can only learn the jobs that are currently available in your game. If you want me to teach myself a new job, try asking me about it!
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